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  1. PXL Wars
  2. Game Economy

Genesis Rewards

PreviousGame EconomyNextForge Pricing

Last updated 2 years ago

Forged PXLZ will feature a number of lives based on the number of attributes which are forged on each of them as well as the type of the base which is being forged (minimum lives = 1).

Forging will funnel funds into the PXL Wars ADA Treasury as well as into the Genesis PXL Holders ADA Treasury based on how many attributes are being forged per each PXL.

The more attributes that are being forged on one single PXL, the more of the total forging cost will be funnelled into the Wars ADA Treasury and vice-versa.

Consequentially, once a PXL has been forged, a user may not add extra attributes on top, even if not all forging slots have been filled.

Here’s an example of how this will work.

The fewer attributes are being forged on a PXL, the more ADA goes to the Holder Treasury but at a lower frequency. The more attributes are being forged per PXL, a lower percentage of ADA will go to the Holder Treasury at a higher frequency in favour of a higher percentage going to the PXL Wars ADA Treasury.

Bases will also be rewarded following the same model with 0 attribute bases to receive a fixed ADA amount at each PXL forge.

Genesis holders will be able to redeem their ADA rewards on a familiar rotation basis.

Attribute revenue rotation will be dictated by the attribute number rarity of each PXL which features the attribute which is being forged: 8-attri / 1-attri / 6-attri / 2-attri / 3-attri / 5-attri / 4-attri, in the ascending order of their respective PXL IDs.

Base revenues & Legendary revenues will be distributed in the ascending order of the underlying PXL ID.

Legendary Genesis PXL revenues will be fuelled by a percentage deducted from the Loot Box revenue.

Since rewards will now likely be different / each forge process, the original reward redeem model has also changed into a time based one. As such, there will be an average, uniform reward / attribute or base calculated at an interval of time in order to create a uniform payout distribution.